National Writing Project

Math Game Provides Productive Incentives for Students

Publication: Mindshift, a KQED blog
Date: November 28, 2012

Summary: A recent study, conducted by the Pew Internet Project, the College Board, and the National Writing Project, reports teachers' growing concerns about how students can become easily distracted by technology. Games such as Aftermath, a math-skills game where players/students can earn downtime on social networking sites, are looking to target these concerns.

 

Excerpt from Article

One of parents' and teachers' biggest concerns about kids' use of technology is the issue of distraction. As much as being wired can help kids with school work, it can also lead to temptations for goofing off. Pew Research Center study, "How Teens Do Research in the Digital World" recently reported that 87% of Advanced Placement and National Writing Project teachers surveyed said that "these technologies are creating an easily distracted generation with short attention spans." More than half also said that digital technologies do more to distract than to help students academically. . . .

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Read "Earn Facebook Time By Practicing Math" on Mindshift , a KQED blog.

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